![]() On the downside of things, the actual shooting and platforming don't feel quite as responsive as you might hope them to be, mainly because a vaguely sluggish feel to the controls makes it seem like you're operating underwater. Actually, scratch that "poorly constructed bit", since a big part of what makes Zombotron cool is making use of the carefully placed physics devices throughout each level, where a single shot can set off a satisfyingly explosive chain of events at just the right time. It's like sight-seeing in a beautiful, highly flammable and poorly constructed location with heavy weaponry. It's a strange bit of criticism, but part of the enjoyment of most zombie games is the cathartic potential of charging in guns-a-blazin' while going "ARRRR", and Zombotron doesn't really pull that off. It doesn't hurt matters that the visuals are actually quite lovely in a dreamy, otherworldly environment sort of way, which isn't typically a compliment I get to play to a game that prominently features headless bombers and hatchet-wielding robots. Basically, it's like every piece of Evil Dead fan-fiction I ever wrote, despite a disappointing lack of Bruce Campbell's magnificent, chiseled jaw.Īnalysis: There are a lot of zombie shooters out there, so it helps that Zombotron comes with a gleefully destructive environment and ragdoll physics, which makes it stand out from the pack surprisingly well. Each level also introduces new baddies, like killer robots, relentless machine gun turrets, skeleton warriors, and more. (You wouldn't think mechanical warriors were even that tasty, but I guess zombies don't discriminate.) Fortunately for you, even if you run out of ammo, if you're resourceful you can usually find a way to kill your foes just by manipulating the environment push barrels or rocks onto clueless enemies, knock down structures, bring elevators down on zombie heads, and more. Your weapon and ammo are kept track of on the upper left of the screen, and your health is on the upper left make your way to the end of each stage, gathering coins to purchase upgrades, and try not to get wiped out by the remarkably persistent monsters. ![]() Use to move and jump around, and the mouse to aim and shoot. wonder if you could use that to your advantage? You play a lone mechanical warrior on a planet apparently overrun by all manner of surly undead, and you're not just going to stand idly by while they wander around with buckets on their heads, blowing things up willy-nilly! (Admittedly, not their fault kind of hard to see where you're going without a head.) Just be careful, since the place is literally falling apart around you, and some irresponsible jerk has gone and left a bunch of explosive canisters next to all the crumbling woodwork!. Best described as what would happen if a physics puzzle and a zombie platform shooter were thrown in a blender, Ant Karlov's Zombotron has arrived.
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