![]() Darker and Edgier: Compared to Another Code which this series is the Spiritual Successor to.Dark and Troubled Past: Almost all the characters in both games.Contrived Coincidence: All these people connected to each other in some way meeting in the same place on the same day can be a bit ridiculous.Continuity Nod: There are a lot of them to Hotel Dusk in Last Window and both games feature some Shout Outs to the Another Code games that indicate that the games take place in the same world (which was later confirmed in an interview).Captain Obvious: Bound to happen with the ability to observe any everyday item, in the words of Kyle, "It's tall, a lamp, and I'm king of the obvious.".But Thou Must!: You're gonna help these people whether you want to or not.Hotel Dusk ends with Kyle teasingly mocking Dunning's claims about room 215 "granting wishes", something that he did with more cynicism at the start of the game.Book Ends: Both games begin and end with you opening the door to the building.In Last Window, there's a frustratingly well-hidden room that you enter via the elevator. Bookcase Passage: In Hotel Dusk, there's a hidden door behind the shelf in the wine cellar.The Bartender: Louis in Hotel Dusk, Sidney in Last Window.Tropes used in Hotel Dusk: Room 215 include: The Another Code series takes place in the same universe, twenty-five years later. There is no voice-acting, but background music is on most of time and different characters and situations have their own theme-tunes.Ī sequel was released in early 2010 titled Last Window: Midnight Promise, again featuring Kyle, now in Los Angeles in 1980. Visually, backgrounds are in 3D and fully coloured, but the characters are in 2D and most of the time black and white. (It is a hotel, so you shouldn't wander around in the kitchen or other areas marked 'Staff Only', but usually this just gets you some angry looks. A game over can result by asking the wrong questions or by being caught doing something you shouldn't do. The game is divided into ten chapters, each culminating in interrogation of one of the characters. You move around the hotel as Kyle, pick up things and speak with other characters, asking them questions. The game can be played almost entirely with the touch-screen of the DS and, in some of the puzzles you have to solve, uses some of the more unconventional abilities of the machine (remember that puzzle in Phantom Hourglass that took you an hour to solve? Hotel Dusk did it first, and twice). All have tragic secrets hidden in their pasts, which is not a surprise in a game like this, and these secrets start to lead Kyle closer to finding Bradley. There's the initially bratty kid with her father, an old lady who wears an eye patch, a girl wearing white who doesn't speak, and many others. Kyle soon runs into the staff and residents of the hotel. ![]() Bradley's body was never found, but Kyle is sure that Bradley is alive and is searching for him, hoping to understand what happened. Kyle left the force after shooting Brian Bradley, his former partner who betrayed him and joined a criminal syndicate. In it you play as an ex-cop, Kyle Hyde, who arrives in a small hotel in the middle of nowhere - the eponymous Hotel Dusk. Hotel Dusk: Room 215 ( Wish Room: Angel's Memory in Japan) is an Adventure Game for the Nintendo DS.
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